The second is its depiction of Pak Mei kung fu, a form of martial arts focused on practicality, which the nameless protagonist uses consistently throughout the game. The first is its recreation of fight scenes as seen in popular martial arts movies – but not the storytelling and character work also present in those films. Which means Sifu suffers from many of the same issues. The approach is akin to that of an homage like Quentin Tarantino’s Kill Bill duology. Notable setpieces that recall pivotal scenes in films like the Korean Oldboy (2003) and the Japanese Lady Snowblood (1979) are also present, both distinct styles from different storytelling cultures in their own right, but present in Sifu regardless. The Shaw Brothers films of the 1970s and 80s, as well as the many works from China and Hong Kong influenced by them, are the main stylistic touchpoints, but not the only ones. Telling an uncomplicated tale of a young kung fu practitioner who dedicates their life to avenging the death of their teacher, the gauntlet they face and the numerous foes they dispatch is the main drawcard. It will cost $39.99 for the standard edition or $49.99 for the deluxe edition.Wearing its influences on its sleeve, Sifu – a Chinese/Cantonese term commonly used to refer to teachers and other respected workers – aims to be an homage to the iconic martial arts movies of the 20th century. Sifu will hit PlayStation 5, PlayStation 4, and PC on February 8. Perks are also present in the game, and they can offer boosts to health, additional focus charges, and more. These are unlocked in their Wuguan Kung Fu training facility between missions or Shrines scattered throughout levels, giving players different abilities to use in fights. But as players age through death, they gradually exchange maximum health for offensive power.”Īs we’ve seen in trailers before, the character model also ages, but Sloclap says “getting older has no detrimental drawbacks on abilities.” They can unlock skills at any age. “Fighters age with every death, but they also get the opportunity to spend XP on skills to come back stronger, wiser, and/or tougher. “Players carry an ancient pendant which allows them to rise up after death – at a cost,” a press release reads. The studio also detailed the progression within Sifu. The Focus ability is there to help with that – it builds up as you fight and when in use, it will allow players to “deliver a precise and devastating blow to a foe.” Players will need to use the items in an area, as well as the walls and physical surroundings, to take down enemies. Sloclap also emphasizes the role environments will play in Sifu, citing them as a critical part of the Kung Fu experience. Attacks and parries open opportunities to strike efficiently once an enemy is knocked off balance, but careless players can be caught off guard during enemy attacks and lose their balance.” “Players must be focused, fast, and skilled with their attacks to succeed in their quest, but building a great defense through mastering pushbacks, knockdowns, and stuns is just as important in combat. “Sifu’s unique visual style promises a smooth 60fps across both platforms so players can get the most detailed look at the carnage they will reap upon their enemies,” a press release reads. The studio also released additional information about the combat and progression featured within Sifu.
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